Reverse Engineering
Reverse Engineering is an agent skill (a SKILL.md file) from rehan-remade/universal-modder. Read how a game actually works so a mod can hook it. It works with Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode and has 4,718 GitHub stars across a repository of 5 listed skills.
github.com/rehan-remade/universal-modder/skills/reverse-engineering (opens in a new tab)
- Multi-skill repo
- Plugin marketplace
- Coding
- Actively maintained
Add this skill
Claude
This repository is a Claude Code plugin marketplace. In Claude Code:
/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modderIn the Claude apps, zip the reverse-engineering folder and upload it under Customize > Skills > + > Upload a skill (code execution must be on).
ChatGPT / Codex
Codex reads skills from .agents/skills/ in a repo or ~/.agents/skills/ for every project:
git clone --depth 1 https://github.com/rehan-remade/universal-modder.git
cp -r universal-modder/skills/reverse-engineering .agents/skills/reverse-engineering # repo; ~/.agents/skills for all projectsStandalone skills also load in the ChatGPT desktop app.
Cursor
Cursor loads skills from .cursor/skills/ (or ~/.cursor/skills/) and also reads .claude/skills/:
git clone --depth 1 https://github.com/rehan-remade/universal-modder.git
cp -r universal-modder/skills/reverse-engineering .cursor/skills/reverse-engineering # project; ~/.cursor/skills for all projectsSource (checked Oct 7, 2026): code.claude.com/docs/en/skills (opens in a new tab), code.claude.com/docs/en/plugin-marketplaces (opens in a new tab), support.claude.com/en/articles/12512180-using-skills-in-claude (opens in a new tab), learn.chatgpt.com/docs/build-skills (opens in a new tab), cursor.com/docs/context/skills (opens in a new tab)
What this skill does
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g.
When it triggers
- Use when a mod needs game internals, e.
- "how does the boss AI work"
- "find the damage function"
- "what format is this .sld/.pak/.dat"
- "where is the player position in memory"
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What is the Reverse Engineering skill?
Reverse Engineering is an agent skill (a SKILL.md file) from rehan-remade/universal-modder. Read how a game actually works so a mod can hook it. It works with Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode and has 4,718 GitHub stars across a repository of 5 listed skills. Its SKILL.md lives at github.com/rehan-remade/universal-modder/skills/reverse-engineering.
How do I install the Reverse Engineering skill?
In Claude Code, run /plugin marketplace add rehan-remade/universal-modder and then /plugin install universal-modder@universal-modder. For Codex or Cursor, copy the reverse-engineering folder into .agents/skills/ or .cursor/skills/.
Is the Reverse Engineering skill free?
Yes. The repository is open source under the MIT license.
Is Reverse Engineering maintained?
The repository's most recent commit was on Oct 7, 2026. appsgit only lists skills from repositories with a commit in the last six months.