Mod Any Game
Mod Any Game is an agent skill (a SKILL.md file) from rehan-remade/universal-modder. Mod a PC game the user owns, taking an idea to working in the real game and recorded. It works with Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode and has 4,718 GitHub stars across a repository of 5 listed skills.
github.com/rehan-remade/universal-modder/skills/mod-any-game (opens in a new tab)
- Multi-skill repo
- Plugin marketplace
- Testing & QA
- Actively maintained
Add this skill
Claude
This repository is a Claude Code plugin marketplace. In Claude Code:
/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modderIn the Claude apps, zip the mod-any-game folder and upload it under Customize > Skills > + > Upload a skill (code execution must be on).
ChatGPT / Codex
Codex reads skills from .agents/skills/ in a repo or ~/.agents/skills/ for every project:
git clone --depth 1 https://github.com/rehan-remade/universal-modder.git
cp -r universal-modder/skills/mod-any-game .agents/skills/mod-any-game # repo; ~/.agents/skills for all projectsStandalone skills also load in the ChatGPT desktop app.
Cursor
Cursor loads skills from .cursor/skills/ (or ~/.cursor/skills/) and also reads .claude/skills/:
git clone --depth 1 https://github.com/rehan-remade/universal-modder.git
cp -r universal-modder/skills/mod-any-game .cursor/skills/mod-any-game # project; ~/.cursor/skills for all projectsSource (checked Oct 7, 2026): code.claude.com/docs/en/skills (opens in a new tab), code.claude.com/docs/en/plugin-marketplaces (opens in a new tab), support.claude.com/en/articles/12512180-using-skills-in-claude (opens in a new tab), learn.chatgpt.com/docs/build-skills (opens in a new tab), cursor.com/docs/context/skills (opens in a new tab)
What this skill does
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?").
When it triggers
- Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?").
- "add a nuke to Terraria"
- "make a new civ for Age of Empires"
- "put Minecraft inside X"
- "can I mod this game?"
More skills in rehan-remade/universal-modder
5 skills are listed from this repository.
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What is the Mod Any Game skill?
Mod Any Game is an agent skill (a SKILL.md file) from rehan-remade/universal-modder. Mod a PC game the user owns, taking an idea to working in the real game and recorded. It works with Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode and has 4,718 GitHub stars across a repository of 5 listed skills. Its SKILL.md lives at github.com/rehan-remade/universal-modder/skills/mod-any-game.
How do I install the Mod Any Game skill?
In Claude Code, run /plugin marketplace add rehan-remade/universal-modder and then /plugin install universal-modder@universal-modder. For Codex or Cursor, copy the mod-any-game folder into .agents/skills/ or .cursor/skills/.
Is the Mod Any Game skill free?
Yes. The repository is open source under the MIT license.
Is Mod Any Game maintained?
The repository's most recent commit was on Oct 7, 2026. appsgit only lists skills from repositories with a commit in the last six months.