Unity Input System
Unity Input System is an agent skill (a SKILL.md file) from gamedev-skills/awesome-gamedev-agent-skills. Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values… It works with Claude Code, Codex, Cursor, Gemini CLI and GitHub Copilot and has 1,346 GitHub stars across a repository of 3 listed skills.
- Multi-skill repo
- Plugin marketplace
- Design & frontend
- Actively maintained
Add this skill
Claude
This repository is a Claude Code plugin marketplace. In Claude Code:
/plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
/plugin # browse awesome-gamedev-agent-skills and install the plugin that contains unity-input-systemIn the Claude apps, zip the unity-input-system folder and upload it under Customize > Skills > + > Upload a skill (code execution must be on).
ChatGPT / Codex
Codex reads skills from .agents/skills/ in a repo or ~/.agents/skills/ for every project:
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git
cp -r awesome-gamedev-agent-skills/skills/unity/unity-input-system .agents/skills/unity-input-system # repo; ~/.agents/skills for all projectsStandalone skills also load in the ChatGPT desktop app.
Cursor
Cursor loads skills from .cursor/skills/ (or ~/.cursor/skills/) and also reads .claude/skills/:
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git
cp -r awesome-gamedev-agent-skills/skills/unity/unity-input-system .cursor/skills/unity-input-system # project; ~/.cursor/skills for all projectsSource (checked Oct 7, 2026): code.claude.com/docs/en/skills (opens in a new tab), code.claude.com/docs/en/plugin-marketplaces (opens in a new tab), support.claude.com/en/articles/12512180-using-skills-in-claude (opens in a new tab), learn.chatgpt.com/docs/build-skills (opens in a new tab), cursor.com/docs/context/skills (opens in a new tab)
What this skill does
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding. Read input through Unity's Input System package (com.unity.inputsystem, 1.x) — action-based, device-agnostic, rebindable.
When it triggers
- Use when the project has a .
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What is the Unity Input System skill?
Unity Input System is an agent skill (a SKILL.md file) from gamedev-skills/awesome-gamedev-agent-skills. Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values… It works with Claude Code, Codex, Cursor, Gemini CLI and GitHub Copilot and has 1,346 GitHub stars across a repository of 3 listed skills. Its SKILL.md lives at github.com/gamedev-skills/awesome-gamedev-agent-skills/skills/unity/unity-input-system.
How do I install the Unity Input System skill?
In Claude Code, run /plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills, then install its plugin from /plugin. For Codex or Cursor, copy the unity-input-system folder into .agents/skills/ or .cursor/skills/.
Is the Unity Input System skill free?
Yes. The repository is open source under the Apache-2.0 license.
Is Unity Input System maintained?
The repository's most recent commit was on Sep 27, 2026. Its latest release is v1.1.0. appsgit only lists skills from repositories with a commit in the last six months.