Input Systems
Input Systems is an agent skill (a SKILL.md file) from gamedev-skills/awesome-gamedev-agent-skills. Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog… It works with Claude Code, Codex, Cursor, Gemini CLI and GitHub Copilot and has 1,346 GitHub stars across a repository of 3 listed skills.
- Multi-skill repo
- Plugin marketplace
- Design & frontend
- Actively maintained
Add this skill
Claude
This repository is a Claude Code plugin marketplace. In Claude Code:
/plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
/plugin # browse awesome-gamedev-agent-skills and install the plugin that contains input-systemsIn the Claude apps, zip the input-systems folder and upload it under Customize > Skills > + > Upload a skill (code execution must be on).
ChatGPT / Codex
Codex reads skills from .agents/skills/ in a repo or ~/.agents/skills/ for every project:
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git
cp -r awesome-gamedev-agent-skills/skills/disciplines/input-systems .agents/skills/input-systems # repo; ~/.agents/skills for all projectsStandalone skills also load in the ChatGPT desktop app.
Cursor
Cursor loads skills from .cursor/skills/ (or ~/.cursor/skills/) and also reads .claude/skills/:
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git
cp -r awesome-gamedev-agent-skills/skills/disciplines/input-systems .cursor/skills/input-systems # project; ~/.cursor/skills for all projectsSource (checked Oct 7, 2026): code.claude.com/docs/en/skills (opens in a new tab), code.claude.com/docs/en/plugin-marketplaces (opens in a new tab), support.claude.com/en/articles/12512180-using-skills-in-claude (opens in a new tab), learn.chatgpt.com/docs/build-skills (opens in a new tab), cursor.com/docs/context/skills (opens in a new tab)
What this skill does
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls. Never wire gameplay to raw keys.
When it triggers
- Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
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3 skills are listed from this repository.
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What is the Input Systems skill?
Input Systems is an agent skill (a SKILL.md file) from gamedev-skills/awesome-gamedev-agent-skills. Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog… It works with Claude Code, Codex, Cursor, Gemini CLI and GitHub Copilot and has 1,346 GitHub stars across a repository of 3 listed skills. Its SKILL.md lives at github.com/gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/input-systems.
How do I install the Input Systems skill?
In Claude Code, run /plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills, then install its plugin from /plugin. For Codex or Cursor, copy the input-systems folder into .agents/skills/ or .cursor/skills/.
Is the Input Systems skill free?
Yes. The repository is open source under the Apache-2.0 license.
Is Input Systems maintained?
The repository's most recent commit was on Sep 27, 2026. Its latest release is v1.1.0. appsgit only lists skills from repositories with a commit in the last six months.