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Input Systems

Input Systems is an agent skill (a SKILL.md file) from gamedev-skills/awesome-gamedev-agent-skills. Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog… It works with Claude Code, Codex, Cursor, Gemini CLI and GitHub Copilot and has 1,346 GitHub stars across a repository of 3 listed skills.

github.com/gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/input-systems (opens in a new tab)

Add this skill

Claude

This repository is a Claude Code plugin marketplace. In Claude Code:

/plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
/plugin   # browse awesome-gamedev-agent-skills and install the plugin that contains input-systems

In the Claude apps, zip the input-systems folder and upload it under Customize > Skills > + > Upload a skill (code execution must be on).

ChatGPT / Codex

Codex reads skills from .agents/skills/ in a repo or ~/.agents/skills/ for every project:

git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git
cp -r awesome-gamedev-agent-skills/skills/disciplines/input-systems .agents/skills/input-systems   # repo; ~/.agents/skills for all projects

Standalone skills also load in the ChatGPT desktop app.

Cursor

Cursor loads skills from .cursor/skills/ (or ~/.cursor/skills/) and also reads .claude/skills/:

git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git
cp -r awesome-gamedev-agent-skills/skills/disciplines/input-systems .cursor/skills/input-systems   # project; ~/.cursor/skills for all projects

Source (checked Oct 7, 2026): code.claude.com/docs/en/skills (opens in a new tab), code.claude.com/docs/en/plugin-marketplaces (opens in a new tab), support.claude.com/en/articles/12512180-using-skills-in-claude (opens in a new tab), learn.chatgpt.com/docs/build-skills (opens in a new tab), cursor.com/docs/context/skills (opens in a new tab)

What this skill does

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls. Never wire gameplay to raw keys.

When it triggers

  • Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

More skills in gamedev-skills/awesome-gamedev-agent-skills

3 skills are listed from this repository.

FAQ

Input Systems FAQ

Still curious? Email info@appsgit.com.

What is the Input Systems skill?

Input Systems is an agent skill (a SKILL.md file) from gamedev-skills/awesome-gamedev-agent-skills. Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog… It works with Claude Code, Codex, Cursor, Gemini CLI and GitHub Copilot and has 1,346 GitHub stars across a repository of 3 listed skills. Its SKILL.md lives at github.com/gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/input-systems.

How do I install the Input Systems skill?

In Claude Code, run /plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills, then install its plugin from /plugin. For Codex or Cursor, copy the input-systems folder into .agents/skills/ or .cursor/skills/.

Is the Input Systems skill free?

Yes. The repository is open source under the Apache-2.0 license.

Is Input Systems maintained?

The repository's most recent commit was on Sep 27, 2026. Its latest release is v1.1.0. appsgit only lists skills from repositories with a commit in the last six months.