Unreal Engine MCP
Unreal Engine MCP is an MCP server that adds tools to AI assistants such as Claude Desktop, Claude Code and Cursor. EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more. It has 980 GitHub stars, is released under the MIT license and runs locally with npx -y unreal-engine-mcp-server.
github.com/ChiR24/Unreal_mcp (opens in a new tab)
Data as of from the GitHub API and the official MCP registry; description from the project's repository. Report an error
Install Unreal Engine MCP
Generated from the server's MCP registry entry. Replace your-value with your own values.
Claude Desktop
{
"mcpServers": {
"unreal-engine-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "your-value",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "your-value"
}
}
}
}Settings > Developer > Edit Config. macOS: ~/Library/Application Support/Claude/, Windows: %APPDATA%\Claude\. Restart Claude Desktop afterwards.
Claude Code
claude mcp add --env UE_PROJECT_PATH=your-value --env MCP_AUTOMATION_CAPABILITY_TOKEN=your-value --transport stdio unreal-engine-mcp -- npx -y unreal-engine-mcp-serverCursor
{
"mcpServers": {
"unreal-engine-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "your-value",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "your-value"
}
}
}
}Project file; use ~/.cursor/mcp.json to enable it in every project.
VS Code
{
"inputs": [
{
"type": "promptString",
"id": "mcp_automation_capability_token",
"description": "MCP_AUTOMATION_CAPABILITY_TOKEN",
"password": true
}
],
"servers": {
"unreal-engine-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "your-value",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "${input:mcp_automation_capability_token}"
}
}
}
}Config formats checked against the official docs on Oct 7, 2026: modelcontextprotocol.io (opens in a new tab), code.claude.com (opens in a new tab), cursor.com (opens in a new tab), code.visualstudio.com (opens in a new tab).
Environment variables
Variables the server reads at startup.
| Name | Required | Description |
|---|---|---|
UE_PROJECT_PATH | Yes | Your Unreal project folder or its .uproject file. The server reads the capability token from /Saved/MCP/capability-token and the WebSocket port from the… |
MCP_AUTOMATION_CAPABILITY_TOKENsecret | No | Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN. |
MCP_AUTOMATION_PORT | No | Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090. |
MCP_AUTOMATION_HOST | No | Editor host to connect to. A LAN address also needs MCPAUTOMATIONALLOWNONLOOPBACK=true and Allow Non Loopback in the plugin settings. |
MCP_AUTOMATION_ALLOW_NON_LOOPBACK | No | SECURITY: allow a non-loopback MCPAUTOMATIONHOST. Enable only on a trusted network. |
MCP_AUTOMATION_USE_TLS | No | Connect with wss:// instead of ws://. |
MCP_ADDITIONAL_PATH_PREFIXES | No | Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/ |
MCP_CONNECTION_TIMEOUT_MS | No | How long to wait for the editor connection, in milliseconds. |
MCP_REQUEST_TIMEOUT_MS | No | Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost. |
MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE | No | Inbound messages per minute from the editor before the server disconnects. |
LOG_LEVEL | No | Log level. Logs go to stderr. |
About Unreal Engine MCP
EngineWire connects Claude, Cursor, VS Code or any other MCP client to a running Unreal Editor, and let it build levels, Blueprints, UI, materials, effects and more, through a native C++ editor plugin.
- mcp
- mcp-server
- unreal-engine
- unreal-engine-5
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How do I install the Unreal Engine MCP MCP server?
Add the command npx -y unreal-engine-mcp-server to your MCP client: put it in claude_desktop_config.json for Claude Desktop, run claude mcp add for Claude Code, or add it to .cursor/mcp.json (Cursor) or .vscode/mcp.json (VS Code). The snippets on this page are ready to paste.
Is Unreal Engine MCP free?
The server is open source under the MIT license, so running it is free. It needs credentials (MCP_AUTOMATION_CAPABILITY_TOKEN) for the service it connects to, which may require a paid account.
Is Unreal Engine MCP actively maintained?
The most recent commit was on Oct 26, 2026. The latest release is v0.5.30, published Jun 5, 2026. appsgit only lists MCP servers with a commit in the last six months.