Godot MCP
Godot MCP is an MCP server that adds developer tools to AI assistants such as Claude Desktop, Claude Code and Cursor. Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state. It has 172 GitHub stars, is released under the MIT license and runs locally with npx -y @satelliteoflove/godot-mcp.
- Developer tools
- MIT
- Actively maintained
Install Godot MCP
Generated from the server's MCP registry entry. Replace your-value with your own values.
Claude Desktop
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": [
"-y",
"@satelliteoflove/godot-mcp"
],
"env": {
"GODOT_HOST": "your-value",
"GODOT_MCP_READ_ONLY": "your-value"
}
}
}
}Settings > Developer > Edit Config. macOS: ~/Library/Application Support/Claude/, Windows: %APPDATA%\Claude\. Restart Claude Desktop afterwards.
Claude Code
claude mcp add --env GODOT_HOST=your-value --env GODOT_MCP_READ_ONLY=your-value --transport stdio godot-mcp -- npx -y @satelliteoflove/godot-mcpCursor
{
"mcpServers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@satelliteoflove/godot-mcp"
],
"env": {
"GODOT_HOST": "your-value",
"GODOT_MCP_READ_ONLY": "your-value"
}
}
}
}Project file; use ~/.cursor/mcp.json to enable it in every project.
VS Code
{
"servers": {
"godot-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@satelliteoflove/godot-mcp"
],
"env": {
"GODOT_HOST": "your-value",
"GODOT_MCP_READ_ONLY": "your-value"
}
}
}
}Config formats checked against the official docs on Oct 7, 2026: modelcontextprotocol.io (opens in a new tab), code.claude.com (opens in a new tab), cursor.com (opens in a new tab), code.visualstudio.com (opens in a new tab).
Environment variables
Variables the server reads at startup.
| Name | Required | Description |
|---|---|---|
GODOT_HOST | No | Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset. |
GODOT_MCP_READ_ONLY | No | Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only… |
About Godot MCP
Give your AI assistant eyes and hands in the Godot editor — and a running game it can actually playtest. There are a few Godot MCP servers out there, and most can open a scene and poke at nodes. This one is built around a harder problem: letting an agent verify its own work. Run the game, drive it like a player, observe what actually happened, and prove the change did what it claimed — without you ferrying screenshots and error logs back and forth.
- ai-agents
- claude
- game-development
- gdscript
- godot
- godot-addon
- godot-engine
- mcp
- mcp-server
- model-context-protocol
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What is Godot MCP?
Godot MCP is an MCP server that adds developer tools to AI assistants such as Claude Desktop, Claude Code and Cursor. Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state. It has 172 GitHub stars, is released under the MIT license and runs locally with npx -y @satelliteoflove/godot-mcp. The source code is at github.com/satelliteoflove/godot-mcp.
How do I install the Godot MCP MCP server?
Add the command npx -y @satelliteoflove/godot-mcp to your MCP client: put it in claude_desktop_config.json for Claude Desktop, run claude mcp add for Claude Code, or add it to .cursor/mcp.json (Cursor) or .vscode/mcp.json (VS Code). The snippets on this page are ready to paste.
Is Godot MCP free?
The server is open source under the MIT license, so running it is free. It does not declare any required API key.
Is Godot MCP actively maintained?
The most recent commit was on Sep 16, 2026. The latest release is godot-mcp-v4.1.11, published Aug 27, 2026. appsgit only lists MCP servers with a commit in the last six months and re-checks every server daily.