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Implement Fog Of War

Implement Fog Of War is an agent skill (a SKILL.md file) from MengTo/Skills. Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. It works with Claude Code, Codex and Cursor and has 6,647 GitHub stars across a repository of 5 listed skills.

github.com/MengTo/Skills/agent-skills/codex/implement-fog-of-war (opens in a new tab)

Add this skill

Claude

Claude Code loads skills from ~/.claude/skills/ (all projects) or .claude/skills/ (one project):

git clone --depth 1 https://github.com/MengTo/Skills.git
cp -r Skills/agent-skills/codex/implement-fog-of-war ~/.claude/skills/implement-fog-of-war   # personal, or .claude/skills in a project

In the Claude apps, zip the implement-fog-of-war folder and upload it under Customize > Skills > + > Upload a skill (code execution must be on).

ChatGPT / Codex

Codex reads skills from .agents/skills/ in a repo or ~/.agents/skills/ for every project:

git clone --depth 1 https://github.com/MengTo/Skills.git
cp -r Skills/agent-skills/codex/implement-fog-of-war .agents/skills/implement-fog-of-war   # repo; ~/.agents/skills for all projects

Standalone skills also load in the ChatGPT desktop app.

Cursor

Cursor loads skills from .cursor/skills/ (or ~/.cursor/skills/) and also reads .claude/skills/:

git clone --depth 1 https://github.com/MengTo/Skills.git
cp -r Skills/agent-skills/codex/implement-fog-of-war .cursor/skills/implement-fog-of-war   # project; ~/.cursor/skills for all projects

Source (checked Oct 7, 2026): code.claude.com/docs/en/skills (opens in a new tab), support.claude.com/en/articles/12512180-using-skills-in-claude (opens in a new tab), learn.chatgpt.com/docs/build-skills (opens in a new tab), cursor.com/docs/context/skills (opens in a new tab)

What this skill does

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests. Build fog of war as a shared perception system with a restrained presentation layer.

When it triggers

  • Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integ

More skills in MengTo/Skills

5 skills are listed from this repository.

FAQ

Implement Fog Of War FAQ

Still curious? Email info@appsgit.com.

What is the Implement Fog Of War skill?

Implement Fog Of War is an agent skill (a SKILL.md file) from MengTo/Skills. Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. It works with Claude Code, Codex and Cursor and has 6,647 GitHub stars across a repository of 5 listed skills. Its SKILL.md lives at github.com/MengTo/Skills/agent-skills/codex/implement-fog-of-war.

How do I install the Implement Fog Of War skill?

Copy the implement-fog-of-war folder (the one containing SKILL.md) into ~/.claude/skills/ for Claude Code, .agents/skills/ for Codex or .cursor/skills/ for Cursor. The agent picks it up automatically when a task matches its description.

Is the Implement Fog Of War skill free?

Yes. The repository is open source under the MIT license.

Is Implement Fog Of War maintained?

The repository's most recent commit was on Oct 6, 2026. appsgit only lists skills from repositories with a commit in the last six months.